PDAFL LLC introduces a free mini-game focused on organic chemistry mechanisms frequently asked by students. Fall of the Reagents helps users grasp an introduction to SN1, SN2,E1, E2 synthesis problems.
PDAFL LLC has released a new mini-game Fall of the Reagents, available in Google Play Store as well as being incorporated into its organic chemistry suite of products on pdafl.org in time for the holiday season. This game was designed to be an asset to players who are looking for additional practice on synthesis topics on an engaging platform as learning is transitioning to online-hybrid learning. The free version has a level dedicated to 4 of the introductory mechanistic pathways users are taught in the beginning of organic chemistry via Substitution (SN1, SN2) and Elimination (E1 ,E2) mechanisms respectively.
The players are given a synthetic scheme, with a starting material and an end product. The player engages with the common reagents that “fall” down the screen and must collect a number of the correct reagent in order to advance to further reaction types. The reagents progressively fall faster via an internal algorithm as more correct answers are collected. Many of the reagents have similar structures but differing functionality, ensuring that the player understands the correct answer chosen for the correct reason for the given mechanism.
Now, you might be thinking this just another educational game. It may seem like that at the surface but it is so much more.
The standard educational games today are lacking and can be daunting to play. However, this game opens a whole new way to learn about organic chemistry.
If you are truly looking for a place to practice organic chemistry and have fun while doing so definitely check out fall of the reagents by PDAFL.
There is a growing number of individuals seeking to play games and combine this experience with learning a new trade or skill. Or just be able to pass that stubborn course.
"The key is to design a game that is compelling but has elements of specific learning topics." - Dr. J
Well, there have been several studies that prove targeted games can have a positive influence on a students learning experience (Granic and Lobel, 2014). You can access fall of the reagents here.
Takahashi, Dean. “65% Of American Adults Play Video Games.” VentureBeat, VentureBeat, 9 May 2019, venturebeat.com/2019/05/09/65-of-american-adults-play-video-games/.
“The Benefits of Playing Video Games,” Isabela Granic, PhD, Adam Lobel, PhD, and Rutger C.M.E. Engels, PhD, Radboud University Nijmegen; Nijmegen, The Netherlands; American Psychologist, Vol. 69, No. 1.
EVERYWHERE LEARNING MATTERS
PDAFLLLC (https://www.pdaflinsight.com/) was founded in 2020. PDAFL utilizes apps and interactive software to teach current and future students. In the need to transition to a hybrid learning environment brought about by COVID-19, there were many apps that included chemistry games, quizzes, and even virtual reality that were developed. However, the problem was the content, types of games, and the analytics needed to assess students. STEM Fields (Science, Technology, Engineering, Mathematics) have few interactive media and games dedicated to its higher education coursework to help foster student engagement in upper division topics. PDAFL has found a solution to this problem. Our in-house development team works on multiple games and platforms that enable you to access low cost educational games and courses.
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